


Multiple morphs can be selected by holding the “Ctrl” key in windows

“Add For Export” will add the selected morphs (gets highlighted in yellow when selected) in the second column to the third column.“filter” will filter the second column based on the string provided in the text box.Third column lists all the morphs that get exported When a group is selected in the tree, all the morphs under it will be listed in the second column. First column lists all the morphs groups available in the scene. The “Select Morphs” pop up has three columns listing morphs.Another pop up window will appear with title “Select Morphs”īelow lists additional details for the "Select Morphs" pop up box: Step 3: Check “Include Morphs” and hit “Accept”. Step 2: Within the top menu toolbar, select “Scripts,” “Bridges”, and then “Daz to Blender.” A pop up window will appear with title “Daz to Blender: settings - xxx” Step 1: Within Daz Studio, create your scene with a character.

Here is the blend file - file:///C:/Users/Sequoia/AppData/Local/Temp/x1.Scenario 1 - Exporting a Posed/Un-posed Figure I thought there should be an eye surface texture but I don't see it. If you know how to fix this please give step by step written/video/picture instructions that are detailed! (for example: Just fix the eye surface to transparent bsdf) I don't know where that even is!Įdit: Only the eyes of the model are white.If this is not the place to ask this sort of question where would I ask it?.Thank you do much to anyone who can even slightly help.*Cornea, tear, and eye reflection are missing the texture beside them The only thing I could think of is that I few of the eye properties don't have the textures with them. I keep finding tutorials on how to fix it but their basically like, "Step 1: Just do it." I don't know how to do it though. I imported her to blender and she has white eyes. I don't know if this is the place to ask this question, but currently I am making a Daz model.
